Support & Limitations
Known Limitations
What doesn't (yet) work
Brewser aims for the full web platform, but it's an evolving runtime on constrained hardware. Current notable limitations:
Web platform
- WebGL conformance is a work in progress. Common paths are solid (major Three.js scenes run on real hardware); long-tail conformance tests still surface gaps. Report anything that behaves differently from Chrome.
- Unity WebGL 2 exports are not yet supported (WebGL 1 exports work).
- Video codec support is limited.
Platform
- Touch input is handheld-only (hardware limitation).
- Apps are expected to be self-contained; runtime module resolution is local-only.
The compatibility promise, inverted
Everything on this page is a bug or a roadmap item, not a design decision — the goal remains: if Chrome does it, Brewser should too.

Brewser Docs